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dylanmaxwell

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A member registered Feb 12, 2019

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That's interesting, I disagree.  It'd be cool to actually pair the two somehow.   I like to alternate map perspectives as I gm so the players have more terrain challenges and  get to use more non-combat skills.  Also more precarious combat. 

If each room is assigned a depth, a generally linear dungeon could be easily laid out in both perspectives.
If rooms were color coded or something, this could maybe allow sideviews which account for less linear dungeons

Thanks. Your work is inspiring.  Have you considered a side-view dungeons / caverns generator?  Isometrics?